![]() Caravaneers – Determines whether the Caravaneers will spawn.L-Gates – Determines whether the L-Gates will spawn.Marauder Empires – The max number of marauder empires that can spawn.Lower values negatively affect late-game performance. Growth Required Scaling – Determines how many growth points are required for new pops to be created.Higher values negatively affect late-game performance. Logistic Growth Ceiling – Determines the pop growth bonuses when planets are in the middle of their logistic curve.Some origins disable or modify the guaranteed worlds. Guaranteed Habitable Worlds – Creates a number of habitable planets of the same class as the homeworld close to every empire's starting system.Does not affect event-generated wormholes. Ranges from 0× (no wormholes except the one leading to the Sealed System) to 5×. Wormhole Pairs – Determines number of wormhole pairs in the galaxy.Abandoned Gateways – Determines number of abandoned gateways in the galaxy.Full density removes clusters and choke points. Hyperlane Density – Determines number of hyperlanes in the galaxy.Advanced Neighbors – Determines whether advanced AI empires can spawn next to human players or not.Empire Placement – Determines whether empires will be placed in clusters to increase the likelihood that you'll have some neighbors or placed at random.AI Aggressiveness – Determines how likely the AI is to declare war on empires if they have negative attitude as well as how many fleets will it use for offense.Victory Year – Determines when the empire with the highest score is declared winner.End-Game Start Year – Determines earliest year whereby end-game events can occur.Mid-Game Start Year – Determines earliest year whereby mid-game events can occur.If set to All each crisis will be stronger than the previous one. Crisis Type – Determines which one of the endgame crises will appear.Base crisis ship bonus is multiplied by the number of this slider. Crisis Strength – Determines the bonus that endgame crisis ships get. ![]() Pre-FTL Civilizations and Pre-Sapient Species – Increases or decreases the chance of Pre-FTL species spawning.Habitable Worlds – Increases or decreases the chance of planets being habitable.Tech/ Tradition Cost – Determines the costs of technology, traditions and ambitions for regular empires.(Ancient Caretakers is only available with Synthetic Dawn DLC) There can be no more than 5 Fallen Empires, one of each kind. Fallen Empires – The max number of Fallen Empires that can spawn.Can range from 0 to all of the AI empires. Advanced AI Starts – Determines the number of advanced empires.Number ranges are dependent on galaxy size minimum can be set at zero. AI Empires – Determines the number of AI empires that spawn at the same time as human players. ![]()
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